I’m going to try something different here. The bard class does not exist. Instead, people who can use magic to buff allies are represented by the following feats:
Your notes carry sweet song to those who hear, able to stop them in their tracks, or drive them to feats of great heroism.
Benefit: First, Perform is always a class skill for you. Second, you can induce many special effects through the use of your music, which scale to the ranks in perform you possess, as specified below. You can make a number of performances of this sort per day equal to your Character Level+Cha Mod.
|Ranks of Perform||Effect|
|2+||Countersong (Su) You can use your music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). Each round of the countersong, you make a Perform check. Any creature within 30 feet of you (including yourself) that is affected by a sonic or language-dependent magical attack may use your Perform check result in place of their saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use your Perform check result for the save. Countersong has no effect against effects that don’t allow saves. You may keep up the countersong for 10 rounds.|
|3+|| Fascinate (Sp) You can use your music or poetics to cause one or more creatures to become fascinated with you. Each creature to be fascinated must be within 90 feet, able to see and hear you, and able to pay attention to you. You must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels you attain beyond 1st, you can target one additional creature with a single use of this ability.
To use the ability, you make a Perform check. Your check result is the DC for each affected creature’s Will save against the effect. If a creature’s saving throw succeeds, you cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as you continue to play and concentrate (up to a maximum of 1 round per character level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires you to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result.
Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a detectable ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.
|4+||Inspire Courage (Su) You can use song or poetics to inspire courage in your allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to hear you sing. The effect lasts for as long as the ally hears you sing and for 5 rounds thereafter. An affected ally receives a + 1 morale bonus on saving throws against charm and fear effects and a + 1 morale bonus on attack and weapon damage rolls. At 8th level, and every six character levels thereafter, this bonus increases by 1 (+ 2 at 8th, + 3 at 14th, and + 4 at 20th). Inspire courage is a mind-affecting ability.|
|6+|| Inspire Competence (Su) You can use your music or poetics to help an ally succeed at a task. You and your ally must be able to hear and see each other.
The ally gets a +2 competence bonus on skill checks with a particular skill as long as he or she continues to hear the bard’s music. Certain uses of this ability are infeasible. The effect lasts as long as the bard concentrates, up to a maximum of 2 minutes. You can’t inspire competence in yourself. Inspire competence is a mind-affecting ability.
|9+|| Suggestion (Sp) You can make a suggestion (as the spell) to a creature that you have already fascinated. Using this ability does not break the your concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect.
Making a suggestion doesn’t count against your daily limit on magic music performances. A Will saving throw (DC 10 + ½ bard’s level + your Cha modifier) negates the effect. This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language dependent ability.
|12+||Inspire Greatness (Su) you can use music or poetics to inspire greatness in yourself or a single willing ally within 30 feet, granting him or her extra fighting capability. For every three levels you attain beyond 9th, you can target one additional ally with a single use of this ability (two at 12th level, three at 15th, four at 18th). To inspire greatness, you must sing and an ally must hear you sing. The effect lasts for as long as the ally hears you sing and for 5 rounds thereafter. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a + 1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant. Inspire greatness is a mind-affecting ability.|
|15+||Song of Freedom (Sp) You can use music or poetics to create an effect equivalent to the break enchantment spell (caster level equals the character’s bard level). Using this ability requires 1 minute of uninterrupted concentration and music, and it functions on a single target within 30 feet. A bard can’t use song of freedom on himself.|
|18+||Inspire Heroics (Su) You can use music or poetics to inspire tremendous heroism in yourself or a single willing ally within 30 feet. For every three levels you attain beyond 15th, you can inspire heroics in one additional creature. To inspire heroics, you must sing and an ally must hear you sing for a full round. A creature so inspired gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC. The effect lasts for as long as the ally hears the bard sing and for up to 5 rounds thereafter. Inspire heroics is a mind-affecting ability.|
|21+||Mass Suggestion (Sp) You can make the suggestion simultaneously to any number of creatures that you have already fascinated. Mass suggestion is an enchantment (compulsion), mind-affecting, language-dependent ability.|
You’ve learned to write your own songs of magic, combining effects as few others can.
Benefit: You may combine multiple effects into one song. By expending a daily performance for each effect, plus extra performances equal to one third the effects, rounded down, you may make one performance that has all the desired effects, requiring no more concentration than a normal Magic Music performance.