Deities: Demon Lords, Lolth
Granted Power: You gain a +1 profane bonus on attack and damage rolls for unarmed strikes and attacks with natural weapons.
Demonic Domain Spells
1 Demonflesh: Grants +1 natural armor/5 caster levels.
2 Demoncall: Grants +10 profane bonus on one Knowledge (arcana), Knowledge (the planes), or Knowledge (religion) check.
3 Demon Wings: You can fl y at your land speed.
4 Dimensional Anchor: Bars extradimensional movement.
5 Planar Binding, Lesser: Traps extraplanar creature of 6 or fewer HD until it performs a task.
6 Planar Binding: As lesser planar binding, but traps extraplanar creature with up to 12 HD.
7 Fiendish Clarity: Grants you darkvision 60 ft., allows you to see in magical darkness, see invisibility out to 60 ft., and detect good.
8 Planar Binding, Greater: As lesser planar binding, but traps extraplanar creatures with up to 18 HD.
9 Gate: Connects two planes for travel or summoning.
Deities: Dagon, Obox-ob.
Granted Power: Once per day as a standard action, you can channel a bolt of Abyssal entropy as a ranged touch attack, dealing 1d8 points of damage per cleric level you possess. Half the damage is sonic damage, and half is unholy damage that cannot be reduced by sonic resistance or immunity.
Entropy Domain Spells
1 Cause Fear: Causes one creature with 5 or fewer HD to flee for 1d4 rounds.
2 Vision of Entropy: Confronts target with a vision of the Abyss that causes increasing fear.
3 Ray of Exhaustion: Creates a ray that renders subject exhausted.
4 Fear: Subjects within cone flee for 1 round/level.
5 Waves of Fatigue: Causes several targets to become fatigued.
6 Disintegrate: Causes one creature or object to vanish.
7 Insanity: Afflicts subject with continuous confusion effect.
8 Scintillating Pattern: Creates twisting colors that confuse, stun, or render subjects unconscious.
9 Abyssal Rift: Opens a rift in the ground, damaging creatures and structures.
Granted Power: Add Bluff to your class skills. In addition, you cast ability draining/damaging spells, and spells which bestow negative levels at +1 CL.
Envy Domain Spells
1 Disguise Self: Changes your appearance.
2 Ray of Enfeeblement: Ray deals 1d6+1 per two levels Str damage.
3 Touch of Idiocy: Subject takes 1d6 points of Int, Wis and Cha damage.
4 Vampiric Touch: Touch deals 1d6 per two levels damage; caster gains damage as hp.
5 Crushing Despair: Subject takes
2 on attack rolls, damage rolls, saves, and checks.-within spell limits.
6 Magic Jar: Enables possession of another creature.
7 Limited Wish: Alters reality
8 Simulacrum: Creates partially real double of a creature.
9 Wish: As limited wish, but with fewer limits.
Deities: Dagon, The Patient One
Granted Power: You gain the Blind-fight feat.
Vile Darkness Domain Spells
1 Darkvision: See 60 ft. in total darkness.
2 Darkbolt: Deals 1d8 damage/2 levels and stuns 1 round.
3 Deeper Darkness: Object sheds absolute darkness in a
4 Damning Darkness: Darkness deals either 2d6 or 1d6
damage per round.
5 Evard’s Black Tentacles: 1d4+1/level tentacles grapple
randomly within 15 ft.
6 Wall of Force: Wall manifests as an opaque black wall, is
immune to damage.
7 Shadow Walk: Step into shadow to travel rapidly.
8 Utterdark: 100-ft./level radius of darkness that evil creatures
can see through.
9 Screen: Illusion hides area from vision, scrying.